<!DOCTYPE html>
<body>
<script src="../resources/runner.js"></script>
<script src="resources/paint.js"></script>
<style>
  span {
    border: 1px solid blue;
  }
  .changeTransform {
    position: absolute;
    transform: rotate(0);
  }
</style>
<script>
// This test measures the lifecycle update performance of changing transforms
// in large trees.

function buildTree(parent, depth, arity, tagNameCallback, createElementCallback) {
  for (var child = 0; child < arity; child++) {
    var element = document.createElement(tagNameCallback(depth));
    parent.appendChild(element);
    createElementCallback(element, depth);
    if (depth > 1)
      buildTree(element, depth - 1, arity, tagNameCallback, createElementCallback);
  }
}

// Build a tall tree that is skinny. A middle layer of
// the tree should have the changeTransform class.
buildTree(document.body, 13, 2,
  function(depth) {
    // Use divs at upper levels to avoid too much layout time.
    return depth > 11 ? 'div' : 'span';
  },
  function(element, depth) {
    element.style.borderColor = 'red';
    if (depth == 5)
      element.setAttribute('class', 'changeTransform');
  }
);

// Build a short tree that is fat. A middle layer of
// the tree should have the changeTransform class.
buildTree(document.body, 6, 6,
  function(depth) {
    // Use divs at upper levels to avoid too much layout time.
    return depth > 5 ? 'div' : 'span';
  },
  function(element, depth) {
    element.style.borderColor = 'orange';
    if (depth == 3)
      element.setAttribute('class', 'changeTransform');
  }
);

var runCount = 0;
var elementsToChange = document.getElementsByClassName('changeTransform');
measurePaint({
  run: function() {
    runCount += 10;
    for (var index = 0; index < elementsToChange.length; index++)
      elementsToChange[index].style.transform = 'rotate(' + runCount + 'deg)';
  },
});
</script>
</body>
